ELVTR. UX/UI for Gaming
Overwatch 2 UI Design
About the Project
For Elvtr's UX/UI for Gaming course, I designed the core UI/UX for Overwatch 2, shaping the player experience from first interaction to final visuals. My goal was to create an intuitive, accessible experience that supports player clarity and immersion.
Length of Project
NOV 2025 - FEB 2026, 3 months
My Roles & Responsibilities
Mapped the player journey and key interactionsBuilt flowcharts for core game loops and navigationCreated “paper” protypes to test early ideasDesigned wireframes and conducted usability testsDesigned visual style guideProduced high-fidelity mockups,Ran colorblindness and accessibility checks
Challenges
Turning complex game mechanics into simple, readable UIKeeping the flow easy for new players without losing depthBalancing visual style with clarity and accessibility
Work Process
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01
Player Journey
-
02
Paper Prototype
-
03
Flow Chart
-
04
Wireframe
-
05
Usability Test
-
06
UI Style Guide
-
07
UI Mockups
-
08
Accessibility
01 |
Player Journey
02 |
Paper Prototype
03 |
Flowchart
04 & 05 |
Wireframes & Usability Test
Wireframes V1
Usability Test
Updated wireframes based on player feedback:
06, 07, 08 |
UI Style Guide, Mockups & Accessibility
Outcomes
A cohesive UI/UX that clearly communicates gameplay
Strong usability improvements through testing and iteration
Accessible color and contract choices validated through testing