ELVTR. UX/UI for Gaming

Overwatch 2 UI Design

About the Project

For Elvtr's UX/UI for Gaming course, I designed the core UI/UX for Overwatch 2, shaping the player experience from first interaction to final visuals. My goal was to create an intuitive, accessible experience that supports player clarity and immersion.

Length of Project

NOV 2025 - FEB 2026, 3 months

My Roles & Responsibilities

  • Mapped the player journey and key interactions
  • Built flowcharts for core game loops and navigation
  • Created “paper” protypes to test early ideas
  • Designed wireframes and conducted usability tests
  • Designed visual style guide
  • Produced high-fidelity mockups,
  • Ran colorblindness and accessibility checks

Challenges

  • Turning complex game mechanics into simple, readable UI
  • Keeping the flow easy for new players without losing depth
  • Balancing visual style with clarity and accessibility

Work Process

  • 01

    Player Journey

  • 02

    Paper Prototype

  • 03

    Flow Chart

  • 04

    Wireframe

  • 05

    Usability Test

  • 06

    UI Style Guide

  • 07

    UI Mockups

  • 08

    Accessibility

01 |
Player Journey

02 |
Paper Prototype

03 |
Flowchart

04 & 05 |
Wireframes & Usability Test

Wireframes V1

Usability Test

Updated wireframes based on player feedback:

06, 07, 08 |
UI Style Guide, Mockups & Accessibility


Outcomes

A cohesive UI/UX that clearly communicates gameplay

Strong usability improvements through testing and iteration

Accessible color and contract choices validated through testing